« Don's AI Lab
DRAG RACING
Quarter-Mile Drag Racing Simulator
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🏁 Glossary
Tier
A car's performance class, 0 through 6. Higher tiers post faster times but cost more to buy and to keep fed with upgrades.
Reaction Time
How long you take to launch after the lights go green. A slow reaction loses races that a faster car should have won.
Entry Fee
What you stake to line up against a rival. Forfeit a race in progress and you lose it; finish, and it's back in play either way.
Rival Pool
The opponents currently available at your tier. Beat enough of them and tougher rivals start showing up.
Pro Track
A track restricted to Tier 6 cars only. Everything below Tier 6 races everywhere else.
Garage
Where you buy cars and spend money on upgrades between races.
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💬 How to Play
Pick a rival and a track from the Race screen, set your entry fee, and stage up.
React when the lights go green — too early and you red-light, too late and a faster reaction time beats you off the line.
Win the quarter mile to collect the entry fee from both sides; lose, and yours goes to your rival instead.
Spend winnings in the Garage on a better car or on upgrades for the one you've got.
Higher tiers unlock tougher rivals, Pro tracks, and bigger stakes.
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⚙ Options
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💾 SAVE / LOAD
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Export Save
Download your progress as a .json file
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Import Save
Load progress from a .json file
🗑️
Reset All Progress
Wipe save data and start over from scratch
⚠️ SAVE CONFLICT
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🏁 DRAG
RACING SIM
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Rematch
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Garage
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Race
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Champ
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Trophies
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💰 $5,000
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🎖️ TROPHY UNLOCKED